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Xcaliber 2

Change Con - Design Changes
 
 

Board Games Library

There will be a board games library available throughout the convention.

Board games on offer are:

 Alhambra

The most prominent builders in all of Europe and Arabia want to demonstrate their skills. Employ the most talented teams of builders to construct your Alhambra. Hire stonemasons from the north and gardeners from the south, who all want a fair wage and insist on being paid with their native currency. With their help, towers can be constructed, gardens designed, pavilions and mezzanines erected, and manors and royal chambers built. Compete against your opponents to build the greatest and most impressive Alhambra.

Length: 45-60 minutes
Players: 2-6 players, aged 8 and up;
Author: Dirk Henn

 alhambra

 Cartagena

The game represents the famous 1672 pirate-led jailbreak from the fortress of Cartagena. It is said that a game celebrating the great escape became popular in the pirate coves of the Caribbean. Each player has a group of 6 pirates and his objective is to have all 6 escape through the tortuous underground passage that connects the fortress to the port, where a sloop is waiting for them.

Author: Leo Colovini
Players: 2-5 aged 7 and up
Length: 45 minutes

 cartagena

 Elfenland

In Elfenland, young elves have to pass a very special test before they are accepted as grown-ups. All elf girls and elf boys receive a map of Elfenland, and they have to visit as many famous towns in Elfenland as possible, using the common types of transp ortation: dragons, unicorns, giant pigs, elfcycles, troll wagons, magic clouds, ferries and rafts. These types of transportation, however, are available in limited numbers and can only be used in specific regions. Thus, an exciting race starts am ong the elves to find out who will make the best use of the available transportation. The one to visit the most towns will win the game.

Author: Alan R. Moon
Players: 2-6 aged 10 and up
Length: 60 minutes

 elfenland

 Evo

217,453,883 years, seven months and 26 days before our time, the first dinosaurs left their home in the sea and climbed onto the land. The ever-changing climate was their first adversary, forcing them to remain constantly on the move. But weather was not their only problem. In order to survive and flourish, they had to evolve, and to do it quickly!

Author: Philippe Keyaerts
Players: 3-5
Playing time: 120 minutes

 evo

 Settlers of Catan

 In Settlers of Catan players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine the current production on the island. Players collect raw materials to build up their civilizations to gain enough victory points to win the game. This game is a Spiel des Jahres (German game of the year) winner, primarily because of its amazing ability to appeal to non-gamers and gamers alike.

Author: Klaus Teuber
Players: 3-4, 3-6 with expansion
Playing time: 90 minutes

 settlers

 Techno Witches

Modern witches and wizards no longer ride simple flying brooms. They have now entered the modern age of technology and ride jet-powered sweeping machines! But, these new machines must be filled before each flight with magic dust. Using their magic books, players plan their flights - 1 to 5 stages at a time. And so it goes: full power, sharp right turn, gentle left turn, “watch out - magic castle straight ahead” - full break and back-up, and here comes another witch!
Players start with simple courses, but after they graduate from “flight school”, they can move onto more demanding flying adventures. Experienced fliers compete to capture and fly with the cat, but the most dangerous and challenging adventure is the chase of the technophobe with his traditional broom! Win that one and you have something to brag about!
Whatever you do - enjoy the flight!

Author: Heinrich Glumpler
Players: 2-4, aged 10 and up
Length 30-50 minutes

 technowitches

 Ticket to Ride

With elegantly simple gameplay, Ticket to Ride can be learned in 3 minutes, while providing players with intense strategic and tactical decisions every turn. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route.

Author: Alan R. Moon
Players: 2-5
Playing Time: 45 minutes

 tickettoride

 
 
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